Everything, David OReilly, 2017
CNAP Seminar 2024
The CNAP seminar series brings together theorists and practitioners from diverse backgrounds and disciplines through a series of webinars. This space-time is designed to share research and engage in discussions on non-anthropocentric and post-human approaches, ecology, sustainability, and game design. As an emerging research centre, our goal is to gather insights from both academic and industry perspectives and understand their concerns, methodologies, and approaches. We expect these series can contribute to the establishment of a robust research foundation that enables us to rethink contemporary game design cosmologies and methods, considering current human and non-human ecological and existential crises.
The first round of seminars includes guest speakers such as Benjamin Abraham (Researcher and Consultant, founder of AfterClimate), Laura op de Beke (Assistant Professor, Interactive Media, Screens, and Interfaces at Utrecht University), Nicolas Nova (Professor at the Geneva University of Arts and Design (HEAD – Genève, HES-SO)), Outi Laiti (Postdoctoral Researcher at the University of Helsinki), Stefan Werning (Associate Professor for Digital Media and Game Studies, Utrecht University), Alenda Y. Chang (Associate Professor in Film and Media Studies at UC Santa Barbara) and Marc Albinet (Game designer and CCO at Darewise).
Please contact us to join the talks: filipe.pais@noroff.no
Calendar
#1 Ben Abraham — 17.01.2024
#2 Laura op de Beke — 28.02.2024
#3 Nicolas Nova — 20.03.2024
#4 Outi Laiti — 03.04.2024
#5 Stefan Werning — 18.04.2024
#6 Alenda Chang — 16.05.2024
#7 Marc Albinet — 20.06.2024
17-01-2024 — 14:00(CET)
Talk 01 — Ben Abraham
In his talk, Ben will discuss the state of the planet and the urgency of decarbonisation, then examine the main sources of emissions across the global games industry, focussing on the different stages of game production for software and hardware, distribution and retail, end users and live service infrastructure emissions with the latest best possible estimates of the scale of the challenge. The talk will then look at the role of indie and small-scale game producers in kickstarting the games and climate conversation, and how they can use their leadership position within the industry to shift expectations around games to sustainability as an essential part of modern game making.
About the speaker
Dr. Ben Abraham is a sustainability researcher and consultant, and the author of the first book on games and climate impacts 'Digital Games After Climate Change’.
In 2022 he founded AfterClimate which helps game developers take effective climate action, providing research and consulting on decarbonisation and net zero targets for some of the biggest game companies in the world. He publishes a newsletter called Greening the Games Industry on what the field is doing to address its climate impacts.
Talk recording, 17.01.2024
28-02-2024 — 14:00(CET)
Talk 02 — Laura op de Beke
Play, Games, and Interspecies solidarity
Games have been celebrated for their presumed ability to induce empathy—for fellow humans as well as animals. The critical reception of these so-called empathy games, however, has been mixed. What is the use of empathy, and by focusing on it, are we perhaps blinding ourselves to more politically progressive, powerful, alternative sensibilities? In this exploratory talk, Laura op de Beke will draw on writing from the fields of the environmental humanities and critical animal studies to examine the notion of interspecies solidarity and its relation to games and play.
About the speaker
Dr. Laura op de Beke is an Assistant Professor of Interactive Media, Screens, and Interfaces at Utrecht University. Her research centers on games and cultures of play, particularly within the context of the climate crisis. Laura extensively writes on diverse subjects such as video games, live-action role-playing games (larp), popular culture, science fiction, the environmental humanities, and ecocriticism. Additionally, she is actively involved in the design of larps or live-action role-playing games. She has recently co-edited the book Ecogames: Playful Perspectives on the Climate Crisis.
Talk recording, 28.02.2024
20-03-2024 — 14:00(CET)
Talk 03 — Nicolas Nova
After an introduction about the role of design in the context of field research (creative formats in ethnography, design fiction) this talk will focus on a project about the mutations of the Alps. It will highlight how Nicolas conducted a 7-year investigation of how this milieu is currently changing environmentally and culturally because of the ecological crisis political issues and technological evolution. Nicolas will show how this inquiry turned into a book at the intersection of nature writing and anthropology. Then he'll describe how he used this material to speculate about the future of the Alpine area by designing a tabletop role-playing game to ‘play’ scenarios about how people will live in Chamonix in the future. The talk will end with a discussion of the lessons one can draw from such project: how field research results helped in designing game mechanics and content how we included mythical and magical elements as well as ‘more-than-human’ components and what kinds of interest and benefits we found in introducing those.
About the speaker
Dr. Nicolas Nova is an anthropologist design researcher and writer. He is both managing partner of explorare and Professor at the Geneva University of Arts and Design (HEAD – Genève, HES-SO) where he teaches digital anthropology ethnography and design research. With a multidisciplinary background in social sciences, information technologies design and natural sciences. Using ethnographic approaches Nicolas investigates everyday cultures to tell stories and employs design approaches such as Design Fiction to explore the implications of new technologies as well as environmental changes
Talk recording, 20.03.2024
04-04-2024 — 14:00(CET)
Talk 04 — Outi Laiti
Sustainability knowledge in Sámi video games
Current sustainability theories often overlook Indigenous perspectives, relying on linear timeframes and anthropocentric views. Historically, games have significance as educational tools in Sámi culture, especially in fostering human-environment relations. Today, immersive technologies empower Sámi agency. How games are used to promote Sámi cultural heritage and land-based economies? Can these virtual spaces advance understanding of Sámi sustainability futures and knowledge systems? In this talk Outi Laiti will delve into Sámi game design to explore how Sámi understandings of time and land-based knowledge are manifested in this medium. Additionally, Dr. Laiti will introduce the concept of the "Sámi Metaverse" as a virtual space fostering the expression and preservation of Sámi knowledge systems.
About the speaker
Dr. Outi Kaarina Laiti is a Sámi game researcher and designer. She is a postdoctoral researcher at the University of Helsinki, focusing on the intersection of education, computer science, and Sámi culture in video games and programming. Laiti promotes Sámi game developers and has coached an elderly eSports team. She was recognized as one of gamesindustry.biz's 100 Game Changers in 2020 for her efforts to increase accessibility in the industry. Laiti has actively organized game development events in the Sámi homeland, Sápmi, and co-created Saami Game Jams to encourage Indigenous innovation and cultural representation in gaming.
Talk recording, 04.04.2024
18-04-2024 — 14:00(CET)
Talk 05 — Stefan Werning
Imagining a More-Than-Human World Through (Game) Modding and Franchise Hacking
This talk explores how players modify commercial games to negotiate human-nonhuman relations and outlines how these creative practices can be systematically harnessed to invigorate climate communication and education.
After briefly introducing ´planetary´ thinking as an emergent form of non-anthropocentric play – both in existing games and modifications (mods) – the focus shifts to animals and plants – particularly how modders envision alternative ways of interacting with them in games like Red Dead Redemption, Skyrim or The Sims. Following the ‘discursive game design’ framework, these mods are interpreted as rhetorical operations and responses to the framing of human-nonhuman encounters in the original games.
While these forms of ‘ecomodding’ still often constitute a disparate and therefore usually individualized practice, the final part of the talk demonstrates ‘franchise hacking’ as a replicable, modding-based technique to collective imagine more-than-human scenarios through the ‘language’ of iconic game franchises, using the cardboard ‘metaverse’ Magic: The Gathering as a case study.
About the speaker
Dr. Stefan Werning is an associate professor for new media and game studies at Utrecht University, where he (co)founded the Utrecht Game Lab and Green Media Studies Initiative and organizes the Ecogames summer school. He previously worked as an assistant professor at the universities of Bayreuth and Bonn, as well as in the digital games industry, most notably at Nintendo of Europe and Codemasters (2006-2009). Stefan’s research focuses on ecomedia and creative practice research; his latest books are Making Games(MIT Press, 2021) and the co-edited anthology Ecogames (AUP, 2024).
Talk recording, 18.04.2024
16-05-2024 — 18:00(CET)
Talk 06 — Alenda Chang
Interspecies Play
What are the interspecies games we need, or that are worth making? How is interspecies play different than, say, animal welfare science, or wildlife “mitigation” techniques? In this talk, Alenda Chang will explore growing attempts to turn technology toward the problem of multispecies flourishing, and what we may stand to gain or lose in the process.
About the speaker
Dr. Alenda Y. Chang is an Associate Professor in Film and Media Studies at UC Santa Barbara. With a multidisciplinary background in biology, literature, and film, she specializes in merging ecocritical theory with the analysis of contemporary media. Her writing has been featured in Ant Spider Bee, Interdisciplinary Studies in Literature and Environment, Qui Parle, the Journal of Gaming & Virtual Worlds, and Ecozon@, and her first book Playing Nature: Ecology in Video Games (University of Minnesota Press, December 2019), develops ecological frameworks for understanding and designing digital games.
Talk recording, 16.05.2024
20-06-2024 — 14:00(CET)
Talk 07 — Marc Albinet
At a time when everyone must take on the challenge of preserving the planet, what role can the video game industry play as a popular art but also a major cultural media?
This conference will address the issue of video games to educate players and push them towards a more sustainable vision of the World. To do this, we will take the example of a game currently in development and whose major commercial ambition is combined with that of a responsible vision. Our ambition is to build a mental model of players where the world is the center and humans can be in harmony while following constant progress and economic development.
About the speaker
Marc Albinet has diverse and extensive work experience in the gaming industry and recently joined Darewise as the Chief Creative Officer. Previously he worked as the Production Director at Bandai Namco Europe and held the position of Game Director for Dying Light 2 at Techland. Before joining these companies, Marc worked as a self-employed Game Director, providing game design and creative services on various platforms including mobile, PC, and consoles. Marc also worked as the Creative Director at Reflector Entertainment, was Executive Producer and Game Director at Nvizzio Creations Inc, and Game Director at Ubisoft Montréal.
Talk recording, 20.06.2024
Throughout the Anthropocene epoch, the relentless obsession and excessive focus on self-interest, wealth, and power by certain influential groups have wrought unprecedented and irreversible damage upon our biosphere. The repercussions are severe, profoundly impacting the delicate web of life that sustains us all and confronting us with the very real threat of extinction.
As we bear witness to the apathetic and passive response to the irreversible and rapid decline of ecosystems, the grandiose promises of techno-solutionist visions aimed at averting extinction escalate in direct proportion to the growing anxiety around the globe.
In the face of these profound challenges, we are confronted with a sobering reality that sheds light on the shortcomings of human-centered design approaches in truly addressing the intricate interplay between human and non-human ecosystems.
In this critical context, a profound re-evaluation of how we approach design and utilize our natural, finite resources becomes an urgent imperative. Drawing inspiration from emergent movements, that include biocentrism, ecofeminism, new materialism, and posthumanist perspectives, the Center for Non-Anthropocentric Play (CNAP), advocates for a transformative paradigm shift that rethinks the hierarchical relationships between humans and non-human entities within the design processes.
Through our research and experimental practices in the realm of play and game design, we are dedicated to exploring transformative approaches that challenge the prevailing social imaginaries embedded within gaming and playful experiences. A critical objective of CNAP is to embrace non-human existences, which are often underrepresented, both as integral game elements and as influential actors shaping the design process.
Noroff School of Technology and Digital Media
Noroff Education AS, Tordenskjoldsgate 9
4612 Kristiansand S
Norway
Dr. Filipe Pais
filipe.pais@noroff.no
Website design by Joana Pestana and Nuno Maio
Dr. Erik Geslin
erik.geslin@noroff.no
Noroff School of
Technology and Digital Media
Noroff Education AS, Tordenskjoldsgate 9
4612 Kristiansand S
Norway
Dr. Filipe Pais
filipe.pais@noroff.no
Dr. Erik Geslin
erik.geslin@noroff.no
Website design by Joana Pestana and Nuno Maio