Throughout the Anthropocene, the relentless obsession and excessive focus on self-interest, wealth, and power by certain influential groups have wrought unprecedented and irreversible damage to our biosphere. The repercussions are severe, impacting the delicate web of life that sustains us all and confronting us with the very real threat of extinction.
As we bear witness to the apathetic and passive response to the irreversible and rapid decline of ecosystems, the grandiose promises of techno-solutionist visions aimed at averting extinction escalate in direct proportion to the growing anxiety around the globe.
In the face of these challenges, we are confronted with a reality that sheds light on the shortcomings of human-centered design approaches in truly addressing the intricate interplay between human and non-human ecosystems.
In this critical context, a deep re-evaluation of how we approach design and utilize our natural, finite resources becomes an urgent imperative. Drawing inspiration from emergent movements, that include biocentrism, ecofeminism, new materialism, and posthumanist perspectives, the Center for Non-Anthropocentric Play (CNAP), advocates for a transformative paradigm shift that rethinks the hierarchical relationships between humans and non-human entities within the design processes.
Through our research and experimental practices in the realm of play and game design, we are dedicated to exploring transformative approaches that challenge the prevailing social imaginaries embedded within gaming and playful experiences. A critical objective of CNAP is to embrace non-human existences, which are often underrepresented, both as integral game elements and as influential actors shaping the design process.
Throughout the Anthropocene epoch, the relentless obsession and excessive focus on self-interest, wealth, and power by certain influential groups have wrought unprecedented and irreversible damage upon our biosphere. The repercussions are severe, profoundly impacting the delicate web of life that sustains us all and confronting us with the very real threat of extinction.
As we bear witness to the apathetic and passive response to the irreversible and rapid decline of ecosystems, the grandiose promises of techno-solutionist visions aimed at averting extinction escalate in direct proportion to the growing anxiety around the globe.
In the face of these profound challenges, we are confronted with a sobering reality that sheds light on the shortcomings of human-centered design approaches in truly addressing the intricate interplay between human and non-human ecosystems.
In this critical context, a profound re-evaluation of how we approach design and utilize our natural, finite resources becomes an urgent imperative. Drawing inspiration from emergent movements, that include biocentrism, ecofeminism, new materialism, and posthumanist perspectives, the Center for Non-Anthropocentric Play (CNAP), advocates for a transformative paradigm shift that rethinks the hierarchical relationships between humans and non-human entities within the design processes.
Through our research and experimental practices in the realm of play and game design, we are dedicated to exploring transformative approaches that challenge the prevailing social imaginaries embedded within gaming and playful experiences. A critical objective of CNAP is to embrace non-human existences, which are often underrepresented, both as integral game elements and as influential actors shaping the design process.
Noroff School of Technology and Digital Media
Noroff Education AS, Tordenskjoldsgate 9
4612 Kristiansand S
Norway
Dr. Filipe Pais
filipe.pais@noroff.no
Website design by Joana Pestana and Nuno Maio
Dr. Erik Geslin
erik.geslin@noroff.no
Noroff School of
Technology and Digital Media
Noroff Education AS, Tordenskjoldsgate 9
4612 Kristiansand S
Norway
Dr. Filipe Pais
filipe.pais@noroff.no
Dr. Erik Geslin
erik.geslin@noroff.no
Website design by Joana Pestana and Nuno Maio